Ecoland was developed using Unity 5. Ecoland is an educational game that describes the importance of conservation of nature. This game takes place in an island with its unique flora and fauna. The objective of the player is to build factories in this island, maintaining the flora and fauna. Different game mechanics like hunting the poachers, deploying mating experts to increase the fauna will be used. Income gained through the factories can be used to build more factories or use to preserve flora and fauna.
Slinkin’ A Bout was developed using Monogame. In this game slinkies fight each other in a graveyard using their unique abilities. Slinkies can grapple and pull other slinkies, punch them and go into a shield mode to defend from its opponents. This is a four player game played with controllers. You can improve your health by grappling health potions that appear randomly. When playing beware of the comets that fall onto you, as they can damage your health drastically.
PriorityMail was developed using HTML5. In this game, the players plays the role of a busy mailman, who has to sort mail into correct bins. There are also some priority mails, which have to be sorted on time. After sorting the priority mail, you get a powerup mode where you sort mails automatically into correct bins. This is a fast paced game, where your objective is to sort as many mails as possible.
HyperDrive was developed using Unreal Engine. The objective of the game was to collect the dropping bombs and make them explode in a safe zone. The player plays with 3 other AI bots who give competition when collecting the bombs. Apart from this, there are also aggressive AI bots whose main aim is to crash into and bump the player off, when collecting the bombs. Player has to dodge the aggressive AI bots, collect the bombs before other AI bots collects them and deposit into the safe zone before the bombs explode.